12 May 2022

Digital agency internships

We're pleased to announce that our summer internship programme has re-opened after a 2 year Covid induced hiatus. 

We're committed to helping the next generation of digital superstars get a foothold in the industry so if you're thinking of applying please check out our careers page to see what's on offer.

We interviewed super-talented design student Léna Paleczny about her experience of moving over from l'Ecole de Design in France to join our Creative Team in London for her placement back in 2019, in a pre-Covid world.

We're looking forward to welcoming the next generation of digital superstars in 2022!

What made you want to work with us?

Since I only had work experience in a really small design agency in Nantes, I wanted to take advantage of this new 4-month internship to discover how a larger award winning agency works. It was also a way to work with a full team, from Project Managers to Developers.

I got really enthusiastic looking at Catch clients: Bodyshop, SES, Vistaprint. But what really made me want to send my resume was to see that they were carrying their own projects driven by the willing to design intuitive and user-friendly services.

What also made me want to work with Catch is the fun atmosphere. One of the biggest clichés about British people is their awful sense of humor. Then I discovered the Game of Thrones chatbot and I felt relieved: Catch took time to design a pop culture based service and even made it funny and useful. 

What did you work on?

During those 4 months, I had the chance to work on a new SaaS product, including UI, UX and data visualization. I also worked for the world-leading satellite operator SES, re-designing a 3D platform to discover the coverage of SES satellites.

I was also trusted to add my creative touch to other projects like Bodyshop, Vistaprint, University of Salford.

What did you learn?

Because of the great diversity of projects I have worked on, I improved a lot of different skills like UI, a lot of UX, but also data visualization, interaction design, animations etc. The Catch team gave me the opportunity to present my work directly to clients, teaching me useful tips on how to go showcase my work.

As a French native, I also learned a lot about British culture and British daily expressions, we even created a collection of professional lingo.

What was it like being in the studio?

The team always makes your work days funnier, without giving up on efficiency. Friday catch ups are the best: you discover what everyone has been working on during the week, with some Prosecco and vinegar crisps.

What was the highlight?

The Christmas party of course! The Catch team never miss an opportunity to enjoy great food and handmade cocktails. 

What’s next?

My year is going to be busy: I will continue my Master's degree working on Tangible Interfaces at l'Ecole de Design Nantes Atlantique. After my studies, I am willing to begin my career as a UI/UX designer and work with teams as great and open-minded as Catch!

25 Oct 2019

Goodbye Sketch...

Hi, I'm Sam Hainsworth, Design Lead at Catch, and I want to tell you about our Creative Team's recent move from Sketch to Figma and the benefits it has brought us in creating a more collaborative and efficient work process.

It wasn’t so long since that if you asked a designer what software they used to create just about anything, the answer would more likely have included the word ‘Adobe’.

Today, there are so many options to bring creativity to life, that a big question more often than not is: what’s the best design software out there right now? And the answer for a while was Sketch, but not anymore. 

Our hearts have been stolen by Figma.

What’s Figma you ask? In many ways, it’s exactly like Sketch…Invision, Principle, Craft, Google Drive, and Dropbox. It may sound like a Frankenstein's mess of a platform, but it’s possibly the greatest design eco-system ever built to date (my own views here...!)

Figma at heart is a web app - yes, no software needed other than a web browser - that allows Designers, Developers, and Clients to collaborate together to make beautiful creations of any kind. It's the first piece of software that has managed to combine a design tool, prototyping, and animation that allows teams to be able to work together with ease.

For the sake of this article, I’ve split it into 2 key areas (designing and prototyping ) on why we think Figma is the king.


Designing with Figma

As a design tool, Figma is A LOT like Sketch. They’ve certainly done a great job at making the transition from Sketch to Figma easy for us: the interface feels the same, we still have symbols, artboards, etc. But there are some pretty important differences.

Real-time collaboration 

Remember the first time you opened Google Docs and saw someone else typing in real-time, deep down thinking “wow, we really are in the future”, well Figma has taken the idea of real-time collaboration and applied it within their software, allowing multiple people to work on one project at once.

It might sound like you could have the classic hovering Creative Director watching your every movement from the comfort of their own seat, but it becomes such a useful tool. No more do you have 2 Designers working on multiple files and then merging their creative 2 hours later to find they’ve used different fonts weights or having to export assets for each other. This real-time collaboration lets designers have a single source of truth for each project and collaborate in tandem, rather than in silos.

Connected design systems

With many concurrent projects in an agency, one thing that can be a real struggle to keep is consistency. Over the years, projects grow and with that so do the components and styles that build these websites, apps, platforms, etc. Design systems within Sketch (or any other design tool for that matter) are static files that can often get forgotten about or duplicated along the way, creating chaos.

These systems, within Figma, act as your hymn sheet for each client; letting you store reusable assets that can be shared across the design team and projects. Figma transforms these static design systems into live breathing sources of truth (sounds a big deal, well it really is!) that can be worked on together and pulled across many different projects.

 

File management 

Now, this may sound boring, but this truly is such a game-changer: How many times have you been looking for the final creative you worked on 3 months ago, only to find 4 files all with the word ‘FINAL’ at the end of it. Or to not even be able to find where it was saved in the first place?

With Figma, all files are saved within their own cloud eco-system; allowing you to access all your files anywhere, at any time; and with their neat interface, ways of organising and sorting, it's so much easier to access the whole teams’ files.

 

Version history

Last, but by no means least, we have version history: which is again a real lifesaver and means you don’t need to create hundreds of duplicate files anymore. Figma allows you to go back in time and see how your designs have progressed, giving you the option to create key milestones in the project. 

 

Prototyping with Figma

This is where Figma gets really interesting. In the past, prototyping meant uploading your designs to Invision, Marvel, etc. and then adding interactions and repeating every time you got feedback. Figma takes that pain away and lets you prototype and present directly. Essentially, letting you create a clickable prototype and show off fully animated interactions.

Inline commenting

This feature allows anyone to comment inline with the designs you're working on, which sounds like both a blessing and a curse, but it takes the pain out of amends. Now being able to read a comment directly in your design means no more missing feedback and once the amend is done, that’s it: no need to re-upload your prototype, it’s all right there.

Animation

If prototyping wasn’t enough, Figma has recently added ‘Smart Animation’ to the mix, allowing you to quickly create smooth animations and transitions giving your prototypes that extra layer of finish and finesse.

Goodbye Sketch, it’s been emotional

Ok, we still like Sketch and it does still do a few things better than Figma, but right now Figma is in its early days and rolling out features like no tomorrow and we couldn’t be happier with where they’re taking this amazing tool.

So, for now, goodbye Sketch, it’s been emotional.

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0207 494 3554
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