29 Jan 2021

Web Accessibility Series: Part 1 - Colour Accessibility

Kicking off Part 1 of Catch’s new web accessibility series exploring the different ways we can make the internet accessible for everyone.
 

This month the Experience Design (XD) team at Catch is kicking off the first segment of our Accessibility Series, aimed at positioning accessibility as less of a challenge that needs to be tackled, and instead encouraging designers to embrace accessibility and view it as an integral part of their process. Each part of the series will provide an overview of our main learnings and provide relevant resources and advice to help you stay on top of accessibility. Part 1 covers how to address colour accessibility in our work.

 

Alt text: visual of overlapping circles in different colours and patterns

Overview 

Before we answer that question, we first want to provide a brief overview of the history of Accessibility Guidelines. 

In 1999, the World Wide Web Consortium (W3C) created a set of guidelines called the “Web Content Accessibility Guidelines” as part of the Web Accessibility Initiative (WAI). The mission of the WAI is to lead the Web to its full potential of usability, enabling people with disabilities to participate equally on the Web.

Alt text: image of cartoon cat with words like inaccessible? Wow? Huh? Floating around them

What is colour accessibility?

Colour accessibility is the inclusion of enough contrast between the foreground text colour and the background colour to ensure text and iconography is easily recognisable. 

It also includes guidelines on how to distinguish between elements with colour, for example, in bar charts. Choosing different colours for different elements is not enough though. Anything that is indicated by colour should have a secondary way for it to be distinguished, for example a pattern, like in the example below.

Alt text: image of a bar chart with the appropriate colour contrast and patterns on each element to show how to be accessibility compliant

Why do we follow these guidelines?

We follow these rules to make the internet more accessible for people with a decreased ability to see colour, or a decreased ability to tell colours apart from one another. Colour blindness is more accurately referred to as Colour Vision Deficiency (CVD) and occurs in 8% of males and 0.5% of females worldwide, constituting a significant portion of the population.

(Source: Geri Coady, “Color Accessibility Workflows”)

Three Main Learnings

 

1. Guidelines are great, but also user test when possible

Despite all intentions to ensure guidelines match real user’s needs, this is not always the case. Take the example below. At first glance, you may think that there’s no way the white text over the busy and colourful background is legible. But according to the Accessibility Guidelines, in the below image “all texts meet AAA colour contrast requirements.”

Alt text: image of text over a busy colourful background that doesn’t seem accessible but according to the guidelines passes, showing a discrepancy

This is because “when background images are used, automated tests aren’t reliably able to check for minimum contrast of text against the image - especially if the image is a photograph or drawing where the text is placed over the image, and (2) situations in which depending upon context such as text becoming incidental because it is part of an inactive user interface component or is purely decorative or part of a logo” 

(Source: Challenges with Accessibility Guidelines Conformance and Testing, and Approaches for Mitigating Them). This reveals a limitation of available accessibility testers online and a need for making improvements.

User testing for accessibility is a good solution to solving the issue of guideline discrepancies in what’s said to help users and what is actually helpful.

2. We have a lot to learn. 

Despite the introduction of the Web Content Accessibility Guidelines in 1999, there is still a long way to go in terms of ensuring the internet is fully accessible. For example, 86.3% of home pages in February 2020 lacked sufficient colour contrast. Keeping in mind the percentage of males and females that have Colour Vision Deficiency (CVD), totalling around 300 million people, we know that those in need of accessible websites are not receiving the best user experience possible across the internet.

Alt text: illustration of a blind man, a voice command logo, and a cell phone

3. We should all be champions of accessibility. 

 

Accessible Sites have improved performance

Accessible websites are inherently more usable, providing a better experience for your site visitors. This is crucial given that 88% of users are less likely to return to a website after a bad user experience (Source: UXCam) Lower bounce rates, higher conversions, and less negative feedback likely associated with a more accessible website should in turn rank your site higher in search engines, thus increasing your chance of reaching more people. 

 

It’s a financial liability

Lawsuits have been brought against multiple organisations that did not provide accessible websites. An article titled “Companies are Losing Web Cases: Spend Money on Web Access, not Lawyers,” court cases were filed by blind people against Blick Art Materials, Five Guys, Winn-Dixie, and Hobby Lobby crafts. In all of these cases the plaintiffs won significant compensation from these organisations. The article title says it all. It’s worth investing in your site’s accessibility. 

 

It’s the right thing to do

The last, and most important reason for improving your site’s accessibility, is that everyone deserves access to the internet in a way that supports their needs. This is echoed in a statement by the United Nations which recognises the access to information and communications technologies as a basic human right.

Alt text: illustration of a guy giving a thumbs up and “you’re a okay” spelled with three a’s before it, next to him

Conversations around accessibility should be had frequently when kicking off new projects with both internal teams and clients to ensure everyone is invested in creating the best possible user experience. The W3C has resources to help you make a business case for improving your organisation’s accessibility that you can find here

Our team at Catch has expertise in designing and building accessible websites, having worked at the highest level of WCAG accreditation. We’ve worked with Scope (the pan-disability charity), accredited by The Shaw Trust for AAA accessibility, to design and build a range of products and are currently working with the Royal National Institute of Blind People to reimagine their digital presence with accessibility as a key focus. 


If you need help starting conversations around accessibility or are ready to get to work, please get in touch. And don’t forget to follow us on Instagram for more accessibility related content!

 

 

25 Oct 2019

Goodbye Sketch...

Hi, I'm Sam Hainsworth, Design Lead at Catch, and I want to tell you about our Creative Team's recent move from Sketch to Figma and the benefits it has brought us in creating a more collaborative and efficient work process.

It wasn’t so long since that if you asked a designer what software they used to create just about anything, the answer would more likely have included the word ‘Adobe’.

Today, there are so many options to bring creativity to life, that a big question more often than not is: what’s the best design software out there right now? And the answer for a while was Sketch, but not anymore. 

Our hearts have been stolen by Figma.

What’s Figma you ask? In many ways, it’s exactly like Sketch…Invision, Principle, Craft, Google Drive, and Dropbox. It may sound like a Frankenstein's mess of a platform, but it’s possibly the greatest design eco-system ever built to date (my own views here...!)

Figma at heart is a web app - yes, no software needed other than a web browser - that allows Designers, Developers, and Clients to collaborate together to make beautiful creations of any kind. It's the first piece of software that has managed to combine a design tool, prototyping, and animation that allows teams to be able to work together with ease.

For the sake of this article, I’ve split it into 2 key areas (designing and prototyping ) on why we think Figma is the king.


Designing with Figma

As a design tool, Figma is A LOT like Sketch. They’ve certainly done a great job at making the transition from Sketch to Figma easy for us: the interface feels the same, we still have symbols, artboards, etc. But there are some pretty important differences.

Real-time collaboration 

Remember the first time you opened Google Docs and saw someone else typing in real-time, deep down thinking “wow, we really are in the future”, well Figma has taken the idea of real-time collaboration and applied it within their software, allowing multiple people to work on one project at once.

It might sound like you could have the classic hovering Creative Director watching your every movement from the comfort of their own seat, but it becomes such a useful tool. No more do you have 2 Designers working on multiple files and then merging their creative 2 hours later to find they’ve used different fonts weights or having to export assets for each other. This real-time collaboration lets designers have a single source of truth for each project and collaborate in tandem, rather than in silos.

Connected design systems

With many concurrent projects in an agency, one thing that can be a real struggle to keep is consistency. Over the years, projects grow and with that so do the components and styles that build these websites, apps, platforms, etc. Design systems within Sketch (or any other design tool for that matter) are static files that can often get forgotten about or duplicated along the way, creating chaos.

These systems, within Figma, act as your hymn sheet for each client; letting you store reusable assets that can be shared across the design team and projects. Figma transforms these static design systems into live breathing sources of truth (sounds a big deal, well it really is!) that can be worked on together and pulled across many different projects.

 

File management 

Now, this may sound boring, but this truly is such a game-changer: How many times have you been looking for the final creative you worked on 3 months ago, only to find 4 files all with the word ‘FINAL’ at the end of it. Or to not even be able to find where it was saved in the first place?

With Figma, all files are saved within their own cloud eco-system; allowing you to access all your files anywhere, at any time; and with their neat interface, ways of organising and sorting, it's so much easier to access the whole teams’ files.

 

Version history

Last, but by no means least, we have version history: which is again a real lifesaver and means you don’t need to create hundreds of duplicate files anymore. Figma allows you to go back in time and see how your designs have progressed, giving you the option to create key milestones in the project. 

 

Prototyping with Figma

This is where Figma gets really interesting. In the past, prototyping meant uploading your designs to Invision, Marvel, etc. and then adding interactions and repeating every time you got feedback. Figma takes that pain away and lets you prototype and present directly. Essentially, letting you create a clickable prototype and show off fully animated interactions.

Inline commenting

This feature allows anyone to comment inline with the designs you're working on, which sounds like both a blessing and a curse, but it takes the pain out of amends. Now being able to read a comment directly in your design means no more missing feedback and once the amend is done, that’s it: no need to re-upload your prototype, it’s all right there.

Animation

If prototyping wasn’t enough, Figma has recently added ‘Smart Animation’ to the mix, allowing you to quickly create smooth animations and transitions giving your prototypes that extra layer of finish and finesse.

Goodbye Sketch, it’s been emotional

Ok, we still like Sketch and it does still do a few things better than Figma, but right now Figma is in its early days and rolling out features like no tomorrow and we couldn’t be happier with where they’re taking this amazing tool.

So, for now, goodbye Sketch, it’s been emotional.

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